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The Huntress is one of 6 classes in The Iron Oath.

Overview[ | ]

"With trusty bow in hand, the Huntress can pick off her enemies from afar, employing a wide range of abilities that bring them to their knees."

The Huntress is a ranged damage and debuff oriented class. Her abilities allow her to deal high single or multi-target damage from a distance. She also excels at area control, allowing her to punish careless enemy movement and create safe-zones for her allies on the battlefield. She is capable of raising her own Critical Chance, Critical Damage, and Accuracy stats, as well as Bleeding and Rooting her opponents. She wields a bow weapon, which occupies her main-hand and her off-hand. Her main attributes are Physique and Finesse.

Abilities[ | ]

The Huntress possesses two defensive abilities and four offensive abilities, in addition to her basic attack and her passive ability, Precision Aim. When the Huntress does not move on her turn, she gains an additional 20% Accuracy for the following round.

Icon Name Description Augments
Hone Hone "For 2 rounds, all attacks will inflict Bleed on her targets." Tier 1:
  • Charge +1 - Gain 1 additional charge for this ability.
  • Critical Damage - Critical Damage increased by 25% while Hone is active.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Critical Chance - Critical Chance +10% while Hone is active.
  • Tranquilizer Arrows - While Hone is active, her arrows inflict Sleep instead of Bleed.
Overwatch Overwatch "Channel until her next turn, performing a Basic Attack on any enemy that moves within 2 cells of her position. The channel ends if two enemies are hit." Tier 1:
  • Charge +1 - Gain 1 additional charge for this ability.
  • Potency I - Increase damage by 25%.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Potency II - Increase damage by 30%.
  • Range Increase - Overwatch can now hit targets moving within 3 cells.
  • Suppress I - Inflict Slow on Targets for 1 round.
RapidFire Rapid Fire "Loose 2 arrows at a single enemy. If the target dies from the first shot, the second hits the nearest enemy within range." Tier 1:
  • Charge +1 - Gain 1 additional charge for this ability.
  • Dialing it In - Each arrow fired increases Critical Chance by 5%.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Increased Range - Range +1.
  • Potency - Increase damage by 25%.
RestrainingOrder Restraining Order "Target an adjacent enemy and tumble backwards away from their position, Rooting the target for 1 round." Tier 1:
  • Escape Plan I - Ignore Attacks of Opportunity for 1 round.
  • Increased Range - Range +1.

Tier 2:

  • Barbed Wire I - Targets will take damage from the ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Escape Plan II - Increase Movement by 1 and Evasion by 25% for 1 round.
TrueSight True Sight "Mark a single target for 2 rounds. Increase her Critical Damage by 25% and all attack range by 1 for 2 rounds." Tier 1:
  • Buff Duration I - Duration of buffs is increased by 1 round.
  • Charge +1 - Gain 1 additional charge for this ability.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Clear Mind - Restore Morale on use.
  • Critical Damage - Critical Damage value is increased by 25%.
  • Mark Duration - Mark duration on the target is increased by 1 round.
Volley Volley "Aim in any direction and channel for 5 turns. Damage all enemies along the designated trajectory." Tier 1:
  • Charge +1 - Gain 1 additional charge for this ability.
  • Potency - Increase damage by 25%.

Tier 2:

  • Armor Piercing - 25% chance to bypass target's Defense.
  • Channel Speed Up - Reduce channeling time by 1.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Increased Range - Range +1.
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